Please be considerate to the mods and the helpers and add your unsolved flair, and change it to solved when your question has been answered. If you mark your post as solved, please also post the solution if it is not already in the comments. Please use the solved and unsolved flairs appropriately. Read more about the new features in Blender 2.Help and questions for Blender, a great, open source, free 3d application. The release date for the stable build is still not fixed, but it’s currently expected some time in 2018. They’re described as unstable and are definitely not for use in production – the Blender 2.8 preview page comes with the warning that they can harm your data – but should give you a feel for the new features. Test builds of Blender 2.80 are now available for download for 32- and 64-bit Windows, Linux and Mac OS X. There is also a separate post discussing Blender 2.8’s new View Layers and Collections system: another under-the-hood change with some important implications for workflow, which the post explains clearly. You can see a rough mockup of the 2.8 interface layout above. Updated 9 October 2017: The Blender Foundation has just posted a detailed design document for Blender 2.8 on the Blender developers blog.Īs well as discussing the implications of changes to the core architecture in more detail, the document clarifies how the UI will change in Blender 2.8, and which changes will be left until Blender 3.0. The release also further rounds out Blender’s Grease Pencil toolset into a complete 2D animation system, turning Grease Pencil assets from simple strokes to Blender objects in their own right.Īgain, we wrote about the changes when they were announced, so check out our original story for details. New features for the Grease Pencil 2D animation system If you want to what Eevee is capable of, BlenderNation has started a regular ‘ Eevee Porn‘ section, rounding up the best user demos, including the fake subsurface scattering setup above. We discussed Eevee when it was first announced, so check our original story for details of the features. However, probably the most visible – and the most eagerly anticipated – change in Blender 2.8 is the updated, OpenGL 3.3-based viewport, and Eevee, its new real-time render engine. Updates to the viewport and real-time rendering Other workflow changes include the option to create custom workspaces for different tasks – for example, modelling and animation – and improved handling of layers, removing the old limit of 20 layers per scene.įake subsurface scattering in Eevee, Blender 2.8’s real-time renderer. (The changes to the pose library mentioned in the article are in Blender 2.79, currently available as a Release Candidate.) The update also introduces new internal asset management features, discussed here. You can read a technical explanation of the changes here, but the upshot is that animation rigs should evaluate much faster, improving the performance of complex production scenes. Overhauling Blender’s core architecture to improve workflowįirst announced in 2015, and originally proposed for release the following year, Blender 2.8 is described as ‘The Workflow Project’, addressing the need for major structural changes in Blender’s core architecture.Īt the heart of these is the overhaul of the dependency graph, which powers modifiers and constraints. The Blender Foundation has created a new dedicated web page for Blender 2.8, the next major release of the open-source 3D modelling, animation and compositing software.Īs well as collecting information about the key features of Blender 2.8, including new real-time render engine Eevee, the web page includes links to download early preview builds for the release. Posted by Jim Thacker Sneak peek: Blender 2.8Īn image created in Blender 2.8 by Goodbye Kansas Studios’ Daniel Bystedt.
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